
The Institute of Network Cultures launched two online projects at the INC winter drinks: the Theory on Demand series and the audio archive of Geert Lovink 1987-1995. Theory on Demand is a new publication series by the Institute of Network Cultures. The name is derived from print on demand, a printing technology where new copies of a book (or other document) are not printed until an order has been received. Print on Demand publishers includes Lulu, Blurb, and Open Mute. The Theory on Demand mainly focuses on manuscripts that haven’t been published yet and books that are already out of print.
The first books in the series are:
# 1 Dynamics of Critical Internet Culture, by Geert Lovink
# 2 Jahre der Jugend Netzkritik: Essays zu Web 1.0, by Geert Lovink and Pit Schultz
# 3 Victim’s Symptoms, PTSD and Culture, by Ana Peraica
# 4 Imagine There Is No Copyright and Cultural Conglomorates Too…, by Joost Smiers and Marieke van Schijndel
The books can be downloaded as pdf files from the INC website. Printed copies can be ordered with one of the listed print-on- demand publishers.

Geert Lovink’s audio archive contains more than 200 hours digitized material (transferred from cassettes to audio files). The archive contains editions from the Bilwet Portrait gallery and various other interviews and lectures from 1987 – 1995. For information about the Bilwet Portrait gallery please visit the Bilwet/Agentur Bilwet/Adilkno archive.

(txt by INC)
The University of California in San Diego (UCSD) organized a two day event in order to pioneer the emerging field of Software Studies. The first day was a public event titled SoftWhere 2008 which consisted of over fifteen short presentation in Pecha Kucha style. The second day consisted of a closed strategic session that dealt with more formal questions on the shaping of a new field of studies and will be discussed in a follow-up blog post.
SoftWhere 2008
The title of the workshop ‘SoftWhere’ embodies the question of demarcating an area of study. Our current society is penetrated by and shaped by software and should thus be subject to appropriate critique. The ubiquity of software has led to a software culture and we are now living in a software society. What does it mean to live in such a software society instead of an industrial society? A world which is created by software is opaque and that is why we need to study software. We should question the streams behind, embedded in and woven through our society and look at what is happening behind the screens. SoftWhere? SoftEverywhere!
The Software Studies workshop was organized by UCSD and most of the participants were either from the University of California in San Diego or Irvine or Los Angeles. Participants were asked to prepare a short presentation preferably in Pecha Kucha style.
Jeremy Douglass, the first Software Studies Initiative postdoc, was strictly timing our presentations as each of us had either exactly seven minutes or if you followed the Pecha Kucha style of 20 seconds for 20 slides six minutes and fourty seconds. It turned out to be a great format to listen to almost twenty presentations in just one afternoon. Douglass was a great timekeeper, or rather his iPhone stopwatch that made an alarming sound after seven minutes forcing some speakers to cut their story short. In Jeremy’s own apologetic words: “It’s not me, it’s the software.” The presentations showed the diverse perspectives on software and software culture. The diversity of approaches and topics in the research may serve as an intellectual map of the people present. They may also serve to determine a common ground in the extremely diverse approaches to software studies. Liz Losh from Virtualpolitik wrote an extensive post on the “speed dating” Pecha Kucha presentations. Critical storage studies The presentations showed the diverse approaches to studying software and they also served as a showcase of the current state of research into software. However, some presentations did not deal with studies of software itself but also with the questions surrounding the field of software studies. Matthew Kirschenbaum for example talked about preservation as software studies, or what he would jokingly refer to as critical storage studies. Critical X Studies is a term used by Bill Benzon who at first was skeptical about the new field of Critical Code Studies
:
While I tend to be skeptical of any enterprise whose name takes the form “Critical X Studies,” where X is the domain under investigation, there’s certainly room to look at the cultural production of computer code and the styles of computer languages and programs.
What Kirschenbaum is referring to with critical storage studies is the fact that without preservation there is no field. If we want to establish and maintain a new field of Software Studies we should also look at the preservation of software. Emulators are only one way of thinking about storage and keeping software ‘alive’ because we are dealing with a hybrid cultural heritage. This is illustrated ‘the Preserving Virtual Worlds Project‘ that Kirschenbaum is currently working on. Taxonomy of Software Studies Critical Code Studies is just one of the many fields bordering or moving into the field of Software Studies. Mark Marino presented the pitfalls embodied within the metaphor of Critical X Studies as described by Liz Losh. However, these different fields that at some points overlap and form different layers of software form the grounds of Bogost’s taxonomy of Software Studies consisting of five levels:
- Reception/operation
- Interface
- Form/function
- Code
- Platform
While this is not a definite taxonomy of the field it does present a useful way to think of how the existing overlapping fields operate. In this taxonomy Nick Montfort and Ian Bogost’s new book series Platform Studies is seen as complimentary to Software Studies. We are approaching different layers of software through both a philosophical and critical practice that may entail either the study of code or the other things (cultural studies). Part of software studies itself is turning it inside-out:
What are we looking at if we study software? Which layers do we need to address and which questions and fields have previously addressed similar issues? These questions were part of the second day of the Software Studies workshop which dealt with the typical What, Where, When and How questions and will be addressed in a next post. This is the first post in a series on the Software Studies Workshop at UCSD and the Software Studies Panel at the HASTAC II Conference at UCI and UCLA. Please subscribe to my RSS feed to keep up with updates. This post was originally written for the Institute of Network Cultures who made it possible for me to attend the workshop in San Diego, CA, USA.
The Institute of Network Cultures is a media research centre that actively contributes to the field of network cultures through research, events, publications and online dialogue. The INC was founded in 2004 by media theorist Geert Lovink, following his appointment as professor within the Institute of Interactive Media at the Amsterdam University of Applied Sciences (Hogeschool van Amsterdam).
I just arrived in San Diego where I will be attending the Software Studies Workshop and present my current research at UCSD. After that I will go to the HASTAC II Conference in Irvine where I will be on the Software Studies Panel and Los Angeles.

Thank you very much to the Institute of Network Cultures who made this trip possible.
I proudly present you the new Institute of Network Cultures portal. I have been working on this project for the past few months and I’ll be working on finetuning the portal (including some Internet Explorer issues) from now on. The old portal consisted of a custom-made CMS with a few additional WordPress installations for all the different projects. The old CMS has been replaced with a WordPress MU installation perfectly suited for the easy addition of new projects in the future. A few old blogs and projects have been imported into WPMU to gather more projects under one roof. The Institute of Network Cultures weblog, running on an ancient installation of Movable Type, has been redesigned and relaunched as well.

Institute of Network Cultures portal front page.

Institute of Network Cultures portal projects page.

Institute of Network Cultures weblog

Nieuwe Media in Nederland krant. This is the most minimalistic design I have ever made. The website supplements the “New Media in the Netherlands” newspaper with its austere design. You can read the newspaper online, download the PDF or order a copy.


Nieuwe Media in Nederland krant
Last but not least I would like to thank Erik Borra for all the great help. (f)







Photos made for the Institute of Network Cultures. These pictures may not be used without explicit permission.
Complete Video Vortex photo set at Flickr.
18 -19 January 2008
International Conference
PostCS 11, Oosterdokskade 3-5, Amsterdam
The Video Vortex conference is organized by the Institute of Network Cultures, in collaboration with Argos Brussels and the Netherlands Media Arts Institute.
Conference website: www.networkcultures.org/videovortex
(The following post is in Dutch because it concerns a Dutch publication about New Media in the Netherlands)

Het Instituut voor Netwerkcultuur en het Sandberg Instituut hebben een krant uitgegeven over Nieuwe Media Cultuur in Nederland. De krant werd vandaag officieel gelanceerd tijdens de “Nieuwe Culturele Netwerken” conferentie in Amsterdam.
Een beperkte oplage van de krant komt met twee kaarten en een stickervel met woorden waarmee zelf mooie media-gerelateerde uitspraken gemaakt kunnen worden. Mijn laptop is vanaf heden dan ook bestickerd met “vormgeving is niet zo ingewikkeld moeilijk” & “i love nieuwe media/internet” & <theorie “kunst” leuk>.

De uitspraak “vormgeving is niet zo ingewikkeld moeilijk” is niet zozeer een uitspraak waar ik het mee eens ben, maar is bedoeld als provocatie bij de onderliggende sticker “mycreativity.” Ook de binnenkant van mijn laptop doet mee met de stickerpret met “draadloos” naast mijn wifi lampje.

De titel van de publicatie “54.780 Woorden Over Nieuwe Media Cultuur in Nederland” verwijst naar het sobere karakter van de krant. De 19 artikelen zijn gedrukt op tabloid formaat, zonder plaatjes en geheel in Times New Roman.

Al zal dit sobere karakter misschien niet geheel in de smaak vallen bij een deel van de doelgroep (verscheidene Nieuwe Media opleidingen hebben de krant besteld) het is een zeer functioneel ontwerp dat tot in de puntjes uitgewerkt is en daarmee tevens als tijdbeeld dient. Ik vind het ontwerp van Florian Conradi prachtig! Meer over de inhoud van de krant wanneer ik deze uitgelezen heb.
De krant, stickers en kaarten zijn te downloaden op de site van het Instituut voor Netwerkcultuur, zie rechterkolom.
Alle foto’s van de lancering van de krant staan op Flickr.






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